Solo Projects

Adidas AR Mural

August 2017 - May 2018

 

Collaborative networked virtual reality experience for HTC Vive where players try to repair a zeppelin while dodging & shooting at enemies.

• Worked on multiple components of the experience, including enemy behavior, unique 3-dimensional user interface systems & ship control physical interactions/input.

Contributing Developer

NHL AR Tabletop Rink

May - November 2015

A mobile endless runner game that dynamically generates obstacles based on data gathered from the music playing.

• Developed & tested game mechanics in Unity & C#, including player movement & terrain generation.

CES 2019 Pilot

Celebrity Edge Access Tour App

August - December 2014

 

Virtual Reality world-building experience for Oculus Rift utilizing the Razer Hydra controllers (built in C# and Unity). Allows players to sculpt terrain, add flora and create a dynamic world. A few students continued this project after graduation, to visit their website, click here.

• Provided research & suggestions to help further development of virtual reality game on the Oculus Rift.

Marine Mammal Center AR App

August - December 2014

 

Virtual Reality world-building experience for Oculus Rift utilizing the Razer Hydra controllers (built in C# and Unity). Allows players to sculpt terrain, add flora and create a dynamic world. A few students continued this project after graduation, to visit their website, click here.

• Provided research & suggestions to help further development of virtual reality game on the Oculus Rift.

Related Work

     

© 2020 Christiane Snyder