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Sky Command

August 2017 - May 2018


Collaborative networked virtual reality experience for HTC Vive where players try to repair a zeppelin while dodging & shooting at enemies.

• Worked on multiple components of the experience, including enemy behavior, unique 3-dimensional user interface systems & ship control physical interactions/input.

Wide Awake

May - November 2015

A mobile endless runner game that dynamically generates obstacles based on data gathered from the music playing.

• Developed & tested game mechanics in Unity & C#, including player movement & terrain generation.


August - December 2014


Virtual Reality world-building experience for Oculus Rift utilizing the Razer Hydra controllers (built in C# and Unity). Allows players to sculpt terrain, add flora and create a dynamic world. A few students continued this project after graduation, to visit their website, click here.

• Provided research & suggestions to help further development of virtual reality game on the Oculus Rift.

GIF Source: Brendan Lobuglio

Related Work


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